- Attracting a Crowd (2-3 minutes)
The first 2-3 minutes of your demo should have one goal in mind: Attract attention so that everyone within sight and hearing will gather. In some circumstances, the crowd is already gathered, but you should still spend a few minutes anyway to make everyone quiet and still. A few, quick, loud board breaks will do the trick, especially to music. Be careful not to use your best material in the first few minutes, while people are gathering.
- Keeping their Attention (3-5 minutes)
The next 3-5 minutes should be your best. If you have any fast paced, musical team forms (short in length), weapons, or synchronized or sequential board breaking routines that have a high “wow” factor, now is the time to use them. This is not the time for long forms, one-steps, or basic kicking routines, as you might lose your audience. But if you have a self defense choreography, complete with throws, take downs, and applications, this could work well, especially when your audience is older, and you believe may be intrigued by realism.
- Finale (3-5 minutes)
In my opinion, a good demo should contain some comedy. A good way to instill some humor into your demo is to include what we have always called, a “skit.” A skit usually is a choreographed fight scene that shows off martial arts skill, self defense techniques, athletic and acrobatic skills, and acting ability.
The SKIT EXAMPLE:
The basic skit is usually about a single child, (usually your smallest star pupil), walking home from school, and getting jumped by a group of 4-6 bullies. The big bad bullies make a fool out of the kid, and he/ she runs off and joins “Joe’s Martial Arts.”
I usually had a quick training scene, where the rest of the demo team acts as the class, and someone calls off the moves, and counts.
The commentator announces how, after 1 year of training at Joe’s Martial Arts, the same child is again confronted by this group of bullies.
The good kid defeats the bullies to a choreographed routine to music, and everyone cheers.
The ideas of a skit are endless, limited only by your imagination, and the time you have to practice.
The Final Board Break:
I would then do a quick, but advanced final board or brick break. You should train your holders to get in place in less than 30 seconds.
While your boards are being set up, I would make an announcement, on how we are going to teach some volunteers from the audience a few techniques, and anyone who has the guts to participate in front of everyone gets to try to break a board (everyone else can try to, but has to pay the dollar.)
I would then break the board, and start picking volunteers. I would usually plant a few kids in the audience to pick first, just to get the ball rolling.
Without delay, I would then transition into the teaching portion of the demo.