Demo Outline

  1. Attracting a Crowd (2-3 minutes)

The first 2-3 minutes of your demo should have one goal in mind: Attract attention so that everyone within sight and hearing will gather. In some circumstances, the crowd is already gathered, but you should still spend a few minutes anyway to make everyone quiet and still. A few, quick, loud board breaks will do the trick, especially to music. Be careful not to use your best material in the first few minutes, while people are gathering.

  1. Keeping their Attention (3-5 minutes)

The next 3-5 minutes should be your best. If you have any fast paced, musical team forms (short in length), weapons, or synchronized or sequential board breaking routines that have a high “wow” factor, now is the time to use them. This is not the time for long forms, one-steps, or basic kicking routines, as you might lose your audience. But if you have a self defense choreography, complete with throws, take downs, and applications, this could work well, especially when your audience is older, and you believe may be intrigued by realism.

  1. Finale (3-5 minutes)

In my opinion, a good demo should contain some comedy. A good way to instill some humor into your demo is to include what we have always called, a “skit.” A skit usually is a choreographed fight scene that shows off martial arts skill, self defense techniques, athletic and acrobatic skills, and acting ability.

The SKIT EXAMPLE:

The basic skit is usually about a single child, (usually your smallest star pupil), walking home from school, and getting jumped by a group of 4-6 bullies. The big bad bullies make a fool out of the kid, and he/ she runs off and joins “Joe’s Martial Arts.”

I usually had a quick training scene, where the rest of the demo team acts as the class, and someone calls off the moves, and counts.

The commentator announces how, after 1 year of training at Joe’s Martial Arts, the same child is again confronted by this group of bullies.

The good kid defeats the bullies to a choreographed routine to music, and everyone cheers.

The ideas of a skit are endless, limited only by your imagination, and the time you have to practice.

 

The Final Board Break:

I would then do a quick, but advanced final board or brick break. You should train your holders to get in place in less than 30 seconds.

While your boards are being set up, I would make an announcement, on how we are going to teach some volunteers from the audience a few techniques, and anyone who has the guts to participate in front of everyone gets to try to break a board (everyone else can try to, but has to pay the dollar.)

I would then break the board, and start picking volunteers. I would usually plant a few kids in the audience to pick first, just to get the ball rolling. 

Without delay, I would then transition into the teaching portion of the demo.

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